My objective was to create a small game with simple mechanics so that I can get to try out all of unity's vr features and get more experience with C#.
I decided to create a horror VR game where you play as a mechanic in a supermaket that has to maintain different equiment in it. there is an enemy thief AI that will sabotage you, and may impede your work. after a while, the game ends and displays your "score" depending on how you performed.
I prioritise optimization for this project by minimizing things like amount of lights, particles or model polygon count. The game is low-poly style to help VR immersion and diminish nauseousness.
The game is dark and focuses on keeping the power on for the supermaket by replacing burnt-fuses in a randomly placed fusebox. after some time another fuse will burn and with no fuses all lights and electricty turns off, giving a scary atmosphere especially when there is a thief AI sneaking around that may attack you.