First game development projects in College years: 2015-2017
College Apocalypse
The game was made in a small group of 4, where some people would model using 3d modelling software (Maya3D), and I would do the mechanics for the game in Unreal engine 4 blueprints.
The game was meant to be a multiplayer shooting game, where players could connect to each other and shoot each other in an exact replica of the college building.
The multiplayer was challenging for my first try at it in unreal, but It helped me understand more about replication and to look out for anything in game that must be replicated
Ramboss
This was my first 2D game in Unreal engine.
The project featured an enemy tank and a player controlled by the mouse movement. the aim was to defeat the opposing enemy boss and avoid its attacks such as missile, beams or other.
The game was inspired by games such as 1945 airforce.
In this project I mainly learned about using the Widget System for UI In Unreal engine using features such as the widget animator to make a shake effect on a sprite, and widget bindings.
The plague
This was a 5 man group project and I was the team Programmer.
The project featured and small inventory system that could store some items as icons in widgets and could be interacted with.
I also implemented saving and loading with unreal's save system, and was able to save player data such as ability cooldown and position and load it succesfully again.