This project was made on a group of 5 people. I was the project programmer and created both a game design document and a marketing plan.
The project was marketing focused, where we pretended the game was going to be publicly released in the future and post updates in twitter
It actually managed to get some traction in some tweets (about 10 likes was the most popular)
This was a useful project to learn ways to attract the public eye into a project, such as using quick gifs instead of just images.
We wanted to create a top-down 2D pixel adventure game, and at that point I didn't work on many 2D Unreal Engine projects so it was a good experiment.
In this project I created AI characters that would behave differently, with the built-in AI system, and also better ways to add user experience (screen shake, quick satisfying particles, score system with animation)
working with 2D assets in Unreal Engine 4 was surprisingly easy and useful with features such as 2D paper flipbooks used for animating sprites.