For my last University year, I had an assignment for a final year project. The assignment was very open, except instead of creating a game it required me to create a large mechanic or a system to be used in game development, so I created a prototype for a procedurally generated grid system.Â
The aim was to successfully spawn specific tiles on a grid with a random chance to spawn, and then I would add some extra features like detecting the tiles next to each other and regenerating the grid with different sizes in-game.
A lot of the project consisted of find information and documenting it, which helped my research skills a lot.